Join Us

Hit us with the blunt force trauma of your application

We always like to hear from people who think they can bring something new to the table, and various other job
clichés. All our current art and software dept. vacancies are listed below: poke around in the FAQs, Benefits and Rare Life pages if you have any questions.
FAQs
Popular job queries answered, not by lizard women, but people from the relevant departments
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Graphics Programmers
Graphics Programmers
We're still seeking a (deep breath) Project Natal Graphical Effects Software Engineer. That's a job title and a half.
Creative Programmers  Seeking forward-thinking graduates and experienced programmers alike. A unique opportunity to code your future, Rare's future and the future of gaming.
Contract Rigger  We offer a variety of contract roles on an occasional basis: currently we have a short-term position for a talented and experienced 3D Studio Max rigger.
Interns  We operate a successful art and software internship programme. The 2010 deadline has now passed, but check back in the second half of the year for 2011 openings.
Artists  We're loaded with talented full-time artists and not actively recruiting for these positions right now. But if you consider yourself an unmissable opportunity, drop us a line.
Benefits  So the obvious perks of working in a custom-built multi-million pound countryside HQ aren't enough for you? Well, as it happens, being part of MGS has its advantages too.
Rare Life  What's missing? First-hand descriptions of the Rare working day from people who actually experience it?
Got it covered. Software, design and intern accounts inside.